![]() ![]() As such, the specific number of cues doesn't really matter. It doesn't take long to have your cues memorized and be able to assign them with very little thought. If you have played XCOM a bunch you don't really need to read the cues you will figure out very quickly what each clip would be best for. Under the tagging system, we listen to a clip once or twice and then assign cues to it. That math also assumes that you never mis-click, deselect your sound clips and have to start a cue over again. That is consistent with my experience: assigning cues took me about 4 days of fairly solid work for my first pack (hence 2.5 seconds was my low estimate). TOTAL: 26 hours, 2 minutes and 30 seconds I estimate that for each cue you will spend an average of 2.5 seconds per clip (that's actually my low end).ĩ3750 seconds / 60 = 1562.5 = 26 hours, 2 minutes and 30 seconds Sometimes you will need to listen more than once, other times you will sit mulling over how well the clip fits. This requires you to at the very least read the name of every single sound wave for every single clip, and often you will need to listen to the clip as well. ![]() The "standard" system is to open a cue, select each sound clip you want, right click in the cue and "add as random". Assume that you have 500 sound clips, and you are assigning them to 75 cues. If you are making a voice pack using clips from movies or TV, It might behoove you to also look at my guide on removing noise and music from audio files. The guide assumes you have never made a voice pack before, but since the workflow is completely altered that’s really the best way to present this information, even to experienced modders. As such I am going to explain the overall theory, follow it up with a step by step guide and then end with some miscellaneous notes. Technically we are hacking the XCOM mod tools a tiny little bit and the process slightly alters how we have to use the UDK. I’m hoping that somebody who knows more about UDK will be able to modify this to eliminate the last step, but this will do for now. The method I came up with requires a bit more setup the first time and is a little bit inconvenient at the end, but it’s still a million times better than the standard ways of assigning cues. I decided it would be more fun to work on developing a faster workflow than to spend a week sorting through a thousand waves for one pack. I stopped working on a voice pack set after spending many hours getting SoundWaves because I was sick to death of the interface. The UDK interface is not built for it, and the version with ModBuddy is even worse. ![]()
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